#Flow Profiler
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luxwing · 3 months ago
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At least I think I'm funny
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pondslime · 5 months ago
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JACK KLUGMAN as JUROR 5 (1/2) 12 ANGRY MEN (1957) dir. Sidney Lumet
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moncuries · 10 days ago
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one art tip i have for yall esp for hockey players is u need to know ur favs ugly to b able to draw them pretty. u gotta see the weirdness if their face
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shineemoon · 10 months ago
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ONEW 3RD EP [FLOW] POP-UP STORE 📅 2024.09.05 (THU) ~ 2024.09.15 (SUN) 📍 TIMES SQUARE 1F ARTRIUM
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dlstmxkakwldrlarchive · 8 months ago
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240907 Someday Festival 2024
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dcbutinamrev · 5 months ago
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Anyone have any digital art tips or tutorials on how to create characters? I want to make some art for the Outsiders (both musical and movie) but I genuinely have no idea where to begin. I don’t have an iPad yet—that’s my goal at some point this year is to invest in a iPad so I can get procreate—but I have an Android tablet (it was the cheapest thing my mom could afford at the time even though we’re Apple family) with ibispaint on it. So if anyone has any tutorials or drawing tips when it comes to ibispaint or digital art pls help a girl out. Line art and layers trip me up but I plan on drawing Tilly Ace as a warm up cause I feel like her character is underrated and she needs more love in this fandom.
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craptainkirk · 3 months ago
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PICTUIURES OF ME... (SYDNEY).... Taken in the morning. Where I eat my Oatmeal Breakfast.
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keeps-ache · 2 years ago
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'check this out!'
made this yesterday because of this, so :3👍
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trashpandacraft · 2 years ago
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this is a reminder that if you're new to tumblr, you really need a profile picture, bio, header, and/or posts—preferably several of these—as soon as possible, otherwise people are going to block you and report you as a bot.
if you're liking posts and following people and don't have any of these yet, pause a moment and go put this stuff in place.
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lucifer-kane · 1 year ago
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Saw a dress tutorial that uses one of those pre smocked fabrics from Joannes + another type of fabric you like, where the person cuts out triangles from the smocked dress then sews on the other fabric in those spots and it makes the dress more flowy and im. kinda tempted to try my hand at it bc it looks fairly easy....
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nerice · 1 year ago
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it's only indirectly covered in the screenplay but i love the insinuation that linn literally goes like. full unstoppable serial killer mode. like what are u gonna do arrest her? put her down? good fucking luck both of those are silly pastimes for her until ultimately the ghost becomes a literal wraith. a force of nature that wherever she turns up people either hunker down hoping for the best or gtfo so all gray has to do is search up Current Ghost Exclusion Zone 2 find her. sane normal people plan truly
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alteredstatesstuff · 2 years ago
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beautiful lady in flowers
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infinitelilith · 2 years ago
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where does the name infinite Lilith come from?
The "Lilith" part comes from the fact that my name is Lilith and the "Infinite" part comes from the fact that I will live forever and never die
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adraarts · 2 years ago
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Buries head in hands
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dlstmxkakwldrlarchive · 9 months ago
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(press) Canali 90th Anniversary Event
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Juggling
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Juggling is the physical skill of manipulating objects for recreation, entertainment, art, or sport. The most recognizable form of juggling is toss juggling, where objects are thrown and caught repeatedly, often in rhythmic patterns. However, juggling encompasses a wide range of disciplines beyond toss juggling, including contact juggling, bounce juggling, diabolo, devil sticks, cigar boxes, and more. It is practiced both casually and professionally, as a component of circus arts, street performance, and competitive disciplines. Juggling has deep historical roots and has evolved to encompass complex mathematical theories, physiological implications, and cultural significances.
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The term “juggling” originates from the Middle English jogelen, meaning "to entertain by performing tricks," itself derived from the Old French jogler and Latin ioculāri, meaning “to jest or joke.” Today, juggling typically refers to the intentional manipulation of objects in patterns or sequences, especially with the hands and through the air.
The classic definition involves at least three objects, since two can be alternated with one object in each hand, not requiring the object to be airborne at any time. The minimum number of objects for true juggling is thus traditionally considered three, although two-object juggling can be complex and demanding depending on the technique used (e.g., one-handed juggling, contact juggling).
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Juggling is one of the oldest forms of art and entertainment, with evidence dating back over 4,000 years. Ancient Egyptian tombs, such as that of an unknown prince from the Beni Hasan necropolis (circa 1994–1781 BCE), depict women juggling balls. References also exist in ancient Chinese, Indian, Greek, and Roman cultures. The Chinese historical text Liezi, dating to the 3rd century BCE, describes a warrior who could keep multiple weapons in motion while performing martial arts. In Rome, jugglers known as pilarii were employed to entertain at banquets and celebrations.
During the medieval period in Europe, jugglers were associated with traveling entertainers, often performing alongside musicians and acrobats. They were sometimes mistrusted or marginalized by society. The art began to evolve into a more respected profession with the development of the modern circus in the 18th and 19th centuries, where juggling became a staple act.
In the 20th century, juggling underwent formalization and expansion. Organizations such as the International Jugglers' Association (IJA), founded in 1947, and the World Juggling Federation (WJF), founded in 2000, helped standardize competition formats and encourage innovation and excellence in technique.
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Types of Juggling:
1. Toss Juggling:
This is the most widely recognized form. Objects are thrown into the air and caught in a repeating pattern. The three-ball cascade is the foundational pattern for toss juggling and is often the first learned. Other toss patterns include the reverse cascade, shower, columns, and multiplexes. Toss juggling can involve balls, clubs, rings, torches, knives, and other throwable items. Advanced patterns include Mills Mess, Rubenstein's Revenge, and body throws.
2. Contact Juggling:
Unlike toss juggling, contact juggling involves the manipulation of one or more objects that remain in constant contact with the body. Made popular by Michael Moschen in the 1980s, it includes rolling balls along the hands, arms, and body in smooth, flowing motions. The “crystal ball” style aims to create the illusion that the ball is floating or motionless in space.
3. Bounce Juggling:
Here, balls are bounced off the ground rather than tossed into the air. Bounce juggling can be either synchronous or asynchronous and is affected by the elasticity of the ball and the surface. It allows unique visual effects and different timing patterns from traditional toss juggling.
4. Club Juggling and Passing:
Clubs are asymmetrical objects that rotate during flight. Club juggling is often considered more challenging than ball juggling due to the need to control spin and handle orientation. Passing involves two or more jugglers exchanging clubs in patterns, demanding coordination and rhythm.
5. Ring Juggling:
Rings are flatter, larger objects that allow for a different visual effect and can be spun on fingers or around limbs. Rings can be tossed in patterns similar to balls and can be passed, stacked, or manipulated on the body.
6. Combination and Prop-Based Forms:
Jugglers may integrate diabolo (a double-coned object manipulated with string), devil sticks, cigar boxes, spinning plates, and yo-yos. These forms often cross into object manipulation and performance art.
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Juggling patterns are systematically described using mathematical notation systems. The most prominent is siteswap, a numerical notation representing the order and timing of throws. In this system, a 3 represents a basic three-ball cascade, 441 represents a pattern involving different throw heights, and so on. Siteswap allows for the categorization and creation of new patterns and has been extended to synchronous (both hands throw at the same time) and multiplex (multiple objects thrown from one hand) variants.
Another system is state diagrams, which model the movement of objects and hands through different states, useful in programming juggling robots or teaching complex sequences. Juggling patterns can also be represented using ladder diagrams and animation software for educational purposes.
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Juggling is an activity that requires fine motor coordination, hand-eye synchronization, spatial awareness, and rhythm. From a physiological perspective, juggling involves both gross and fine motor skills and is processed by multiple areas of the brain, including the visual cortex, motor cortex, and cerebellum.
Numerous studies have shown that learning to juggle can induce structural changes in the brain. A widely cited study by Draganski et al. (2004) found that adults who learned to juggle over three months showed increases in gray matter in areas associated with visual motion processing. While the increases partially reversed after training ceased, the study provided evidence for neuroplasticity in response to coordinated physical skill acquisition.
From a motor learning perspective, juggling represents a dynamic balance between predictive modeling (estimating where objects will be) and reactive control (responding to variations). It requires rhythm, timing, and attention distribution, often described as being in a “flow state.”
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Juggling has been linked to improvements in cognitive functions such as concentration, reaction time, and working memory. Because it demands bilateral coordination and constant feedback, it is sometimes used in therapeutic settings for motor rehabilitation and cognitive development.
Learning to juggle is an exercise in incremental mastery, reinforcing patience, perseverance, and adaptive learning. The practice is often used in educational and corporate team-building contexts to promote focus and mindfulness.
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Juggling intersects significantly with mathematics, particularly combinatorics and group theory. Siteswap notation is rooted in modular arithmetic, where throw values correspond to how many beats into the future a ball will land. Valid siteswap sequences must satisfy the constraint that no two throws land simultaneously in the same hand (in vanilla, one-ball-per-hand patterns).
Higher-order mathematical studies of juggling involve graph theory (modeling state transitions), permutation groups (orderings of throws and catches), and even knot theory, where juggling paths can be modeled as braids or tangles in three-dimensional space. Juggling robots, programmed using this mathematics, have been built to demonstrate the feasibility of automated object manipulation.
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Juggling has appeared in numerous cultural contexts, including folk festivals, religious ceremonies, and royal courts. In some African traditions, jugglers use indigenous props like calabashes, and in Japan, Edo-period street performers included jugglers using fans and umbrellas. The symbolism of juggling varies across cultures, sometimes seen as a metaphor for balance, harmony, or the cyclical nature of life.
In contemporary settings, juggling is a key component of circus performance, stage shows, and busking. Modern jugglers like Anthony Gatto, regarded as one of the greatest technical jugglers in history, have brought athleticism and precision to mainstream audiences. Performance jugglers often incorporate comedy, dance, storytelling, and theater into their routines.
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Modern juggling competitions test speed, complexity, endurance, and innovation. The World Juggling Federation focuses on sport juggling, emphasizing precision, difficulty, and athletic ability, often with strict criteria and scoring. The International Jugglers' Association, in contrast, encompasses both sport and performance styles, hosting festivals and fostering community.
Other events include the European Juggling Convention (EJC), the largest of its kind, attracting thousands annually, and the IJA Festival, which includes workshops, games, and championships. These gatherings play a vital role in sharing knowledge, evolving techniques, and promoting the cultural importance of juggling.
Technology has expanded the scope of juggling through motion tracking, virtual juggling simulations, and robotic jugglers. Machine learning algorithms have been used to teach robots to juggle balls, analyze patterns, and even invent new sequences.
Augmented reality systems now allow virtual juggling training, giving real-time feedback on throw arcs and timing. Wearable sensors provide biomechanical feedback for elite training. Such innovations suggest that juggling will continue evolving as both an art and a science.
Juggling is a rich and multifaceted practice that spans the domains of art, science, sport, and education. With ancient origins and modern advancements, it continues to inspire innovation, challenge human capability, and delight audiences worldwide. From mathematical modeling and neurological impact to cultural significance and performance art, juggling exemplifies the harmony between creativity and precision in human expression.
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